unity DestroyBuffer can only be called from the main thread_unityexception: destroy can only be called from th-CSDN博客
![Did you know? Each SkinnedMeshRenderer and material you use in Unity cases a single draw call to the GPU, and too many of these can destroy performance! Consider combining them (Details in Did you know? Each SkinnedMeshRenderer and material you use in Unity cases a single draw call to the GPU, and too many of these can destroy performance! Consider combining them (Details in](https://i.redd.it/vp2e1buash4a1.png)
Did you know? Each SkinnedMeshRenderer and material you use in Unity cases a single draw call to the GPU, and too many of these can destroy performance! Consider combining them (Details in
![unity DestroyBuffer can only be called from the main thread_unityexception: destroy can only be called from th-CSDN博客 unity DestroyBuffer can only be called from the main thread_unityexception: destroy can only be called from th-CSDN博客](https://img-blog.csdnimg.cn/7d3b8daf26d64dd7a6ddd246d549ce7f.png)
unity DestroyBuffer can only be called from the main thread_unityexception: destroy can only be called from th-CSDN博客
![Missing reference exception: the object of type 'transform' has been destroyed.. error in unity - Talk - GameDev.tv Missing reference exception: the object of type 'transform' has been destroyed.. error in unity - Talk - GameDev.tv](https://community.gamedev.tv/uploads/db2322/original/3X/1/3/13fd62d38cc107927b9fb761947ed7ef6a32f27a.jpeg)